Education, study and knowledge

The 10 best books on Gaming and E-Sports

E-Sports and Gaming have quickly become an absolute mass phenomenon that crosses borders, and today many of these events have a larger audience than any entertainment traditional.

Both Gaming and E-Sports represent a change in the entertainment and leisure paradigm of millions of people, especially younger people, and in the future, its impact will be even greater in our society.

At present we can find a great variety of books specialized in Gaming and E-Sports, written both by people who are dedicated to electronic sports or video game development, and by journalists specializing in video games. Let's see several of the most recommended ones.

  • Related article: "The 35 Best Psychology Books You Can't Miss"

The most recommended books on Gaming and E-Sports

If you want to know more about this topic, keep reading; Here you will find the main books on Gaming and E-Sports that must be taken into account.

1. Videogames: The Last Black Mirror (Álvaro Fernandez Cencerrado)

The psychologist Álvaro Fernandez Cencerrado integrates in this book his two passions: psychological disclosure and video games

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. In 2018 he won the Spanish League of Heroes of the Storm, and since then he has combined the exercise of therapy professional psychological training with the development of specialized courses in the world of gaming for young people, parents and educators.

In this book he condenses his reflections and personal experiences in the field of gaming, summarizes the main functions of video games in our society and offers some of the essential knowledge that players, parents and professionals of the psychology.

  • You can buy the book at this page.
Videogames the last black mirror

2. The Big Book of Esports (various authors)

The Big Book of Esports, published by Editorial Montena, is one of the most complete guides that can be found today about the world of gaming and everything that surrounds it.

In it you will find an exhaustive description of the main genres in which the E-Games are framed, as well as the different competitions and leagues that are currently disputed, and the best commentators and players of the world.

  • If you are interested in knowing more about the book, access this page.
The great book of esports

3. 1001 video games you have to play before you die (Tony Mott)

Tony Mott, editor of Edge magazine, has published "1001 video games to play before you die", a curious catalog where the best video games in history are described, from its beginnings to the present day.

It is one of the titles that can not be missing in the library of every good gamer worth his salt and in it we can undoubtedly find some past and recent video games that we did not know before.

  • On this page there is more information on the book.
Video games to play before you die

4. Team Heretics: Everything you need to know about esports (Thegrefg, Goorgo, MethodZ)

The members of Team Heretics, Thegrefg, Goorgo and MethodZ share their best secrets, tips and anecdotes in this book about his experiences in the field of esports.

With this book you will get a practical manual from the hands of the best egamers in our country with which you can improve your performance, identify your strengths and weaknesses and incorporate into your day-to-day some habits and behavior guidelines necessary to achieve your goals in the play.

Without a doubt, this is another of the works that you should take into account if you want to succeed in the world of esports.

  • You can buy it at this page.
Team Heretics

5. The Story of Nintendo (Florent Gorges)

"The History of Nintendo" is written by Florent Gorges, one of the greatest experts in the history of the video game company Nintendo. In his work, the entire process from its foundation to the present is described in detail.

This work is one of the most complete on the history of the Japanese company and currently consists of 4 volumes that can be found published in Spanish.

  • To learn more about the book, do click here.
The History of Nintendo

6. Ready Player One (Ernest Cline)

Ready Player One is one of the most relevant bestsellers in recent years; It even has its own film directed by none other than Spielberg, and thanks to its combination science fiction and video game has earned a legion of followers from the world of gaming.

This book presents us with a dystopian future in which citizens only have as an escape route a video game called Oasis that offers an infinite number of possible universes and realities.

  • Here you can read more about this work.
Ready player one

7. Esports: Everything you need to know, from League of Legends to FIFA (Remy Chanson)

This book offers a global analysis of the esports phenomenon, as well as a historical context and a set of guidelines and useful tips for playing, both for those who want to start in this world, and for those who want to become professional players.

In this book you will also find the main keys to the success of esports and a series of interviews with various world-renowned personalities in this field.

  • If you are interested in purchasing it, click this link.
Esports

8. Blood, Sweat, and Pixels: The Turbulent and Successful Stories Behind Video Game Development (Jason Schreier)

"Blood, sweat and pixels" is indicated for all those who want to learn all the details about video game development and in it we will find examples of well-known games and personal anecdotes.

Jason Schreier will guide the reader through the true odyssey of creating successful video games, describing exactly the most traumatic moments that developers go through.

  • On this page there is more information about the book.
Blood sweat and pixels

9. Trials and Errors: Art, Science and Philosophy in Video Games (Alfonso García Lapeña and David Ferragut)

On the pages of "Trials and Errors" it is full of interesting reflections about the world of videogames and the role they play in today's society, as well as art and its cultural expressions in electronic entertainment.

Therefore, this is one of the most recommended works if you are interested in understanding in a more profound implications that, today, videogames are one of the most cultural products popular.

  • You can get it at this page.
Trials and Errors

10. Without laws there is no competition. A Review of the Laws of Electronic Sports in the World (Alex Barbarà)

"Without laws, there is no competition" addresses the interesting issue of legality in the world of electronic sports and in it we will find a global analysis of the situation and a summary of the 4 countries that have created specific legislation for egames: China, South Korea, France and the Philippines.

Legality regulation on egames is undoubtedly an issue that will be fully standardized in the future and this book sets out the first keys in this regard.

Without laws there is no competition
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