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17 games for two (fun and very interesting)

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Good weather is approaching and with it the desire to spend time away from home, either on the beach, in the mountains, in the park or on a terrace in the city. However, sometimes it happens that after meeting our partner or any friend we get there and have no idea how to invest our time.

To prevent this from happening below we present a large number of games to play as a couple outdoors. Throughout the article we can find all kinds of games and activities with which to spend time with another person.

  • Related article: "45 fun questions to surprise someone with"

17 games for two (interesting and fun)

This list cites and explains 14 games for two players. Among them we find both games for which a deck of cards or dominoes will be necessary, as well as others in which we will only have to resort to our imagination.

1. Rummy

Rummy is a card game in which our objective is to eliminate all the cards from our hand as soon as possible. We will need a standard deck of 52 cards that we can buy in any store specializing in board games.

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We distribute between 7 and 10 cards to each player and once distributed we place the next one face up, with this card we start a pile of discarded cards. The rest of the cards are placed face down. Players have three different ways of eliminating the opponent's cards: merge, fire, and discard.

  • Fuse: take three or more cards from your own hand and place them face up in the center. Those cards that go in sequences or stairs (5,6,7) or in a group (8,8,8) can be merged.
  • Fire: add a card or cards from your own hand to a fusion of your own or your opponent's.
  • Discard- Can only be done at the end of each turn, placing the remaining cards in the discard pile.

In each hand, the player has the option of taking a card from the discard pile or from the face-down pile of cards. Also, when you pick it up you can decide if it works for you or not. If it does not serve you, you must leave it face down and pass the turn to the opponent.

The game continues until one of the two runs out of cards and wins the game.

2. Broom

The broom is another card game in which the player who manages to score 15 points is the winner before the opponent.

For this, 3 cards are dealt to each one and then 4 cards are placed face up on the table. Each has a different value, so the number cards add their own value while the rest add the following scores:

  • Jack: 8 points
  • Horse: 9 points
  • King: 10 points

In addition, the player who has a card with the number 7 can add one more point. In each turn the player can only use one card from his hand, thus keeping two cards for the next and one for the next until he runs out of cards.

When they run out of cards, another three are dealt to each player and so on until the deck runs out.

Together with the card used from the hand, the card, or cards, that are desired are chosen from the center to add 15 and they are placed face down in a pile in front of the player, since they will then be used to make the count.

In the last hand, the player must take the cards that remain on the table (if any).

Finally, the players will count the “brooms” (groups with scores of 15) that each player has made. Whoever has the most brooms will be the winner of the game.

Cards in the broom game

3. Domino for two

It is a variant for two of the domino game. The basic objectives of the game are the same (to run out of chips) but this is developed in a different way. Each player has six cards placed face down and the one with the double six or, failing that, the highest double will roll first. This will put a tile that matches the points of the tile that is on the table; if he doesn't have any he can steal from the pile until he gets one to marry.

The game ends when one of the two players has placed all their chips on the table, or when neither of them can roll anymore.

4. Associate words

To play this game you only need your imagination. In it, a player must choose a word at random and verbalize. Next, the second player must mentally search for a word that begins with the same syllable as the previous one.

A maximum time will be established to think the word and the one who consumes all this time without verbalizing a correct word will lose.

5. Associate songs

Es game is a variant of the previous game, but using songs instead of just words. One of the players must sing a fragment of the first song that comes to mind and the next has to sing another whose first word matches the last of the previous one.

In the same way, a time to think is established and the one who exceeds this time loses.

Song game

6. Two lies, one truth

In this conversation game it also helps to get to know the other person better. In it, one of the players will make three statements but only one of them must be true. The other player must guess which is the true one and then it will be up to the other player to verbalize the statements.

You can set a series of "hands" to win and whoever wins the most hands will win the game.

7. Take a pulse

This famous game consists of a physical competition between two people. In it, each of the players sits on one side of a table, both must rest an arm on it and firmly grasp the hand of the competitor.

Once the order that leads to the start of the competition has been given, each of the players must push towards their side without moving their elbow that is leaning on the table. The winner is the one who gets his opponent's hand to touch the weight.

Chinese pulse

8. What do you prefer?

In this conversation game there are no winners, other than the one who manages to elaborate the most original questions. In it, each player must expose two radically different situations but with a similar weight or importance.

The key to the game is to find out how far the topics take us and even the tone of the questions. Some examples are:

  • What do you prefer: traveling around the world but never being able to return to your country or never leave your country?
  • Always know when a person is lying to you or that no one can ever know when you lie?
  • Earning 10,000 euros right now or earning 100,000 in 10 years?

9. Outline messages

In this game there are neither winners nor losers. In it, one of the participants must think of a message with several words that he wants to transmit to the second player. Then the other participant sits facing away from the other.

Then he must write the message or the word letter by letter on the back of the other player, who can only guess the message once it is complete.

10. Make up stories

In this last game, participants must observe the people and situations around them. Each of the players must make up a story related to one of the people around them, explaining what they think is happening or may happen.

Although the one to whom the most original story is attributed will win, it must be relatively consistent with what is happening in reality.

11. Speed

Speed ​​is a card game for two people that can be based on the Spanish deck or the poker deck. It consists of trying to win by getting rid of your cards as quickly as possible, but to this is added that is a game without turns, based on reflexes.

To play, shuffle the cards and deal 20 to each one without the other person being able to see the opponent's. Then, place 4 stacks of cards in a row from left to right; the first must have 5 cards, the second and third only one, and the fourth, another 5, symmetrically, and all face down. Then each player must choose 5 cards and keep them in his hand without revealing them, while the remaining 15 of each will remain face down in a "personal" reserve pile.

Now the game begins; count to three out loud and, at the same time, turn each one over to the card in the second or third piles (during the game, each player will have assigned one of the sides of that row of piles of cards when giving them the return).

Now that two cards from the center of the table have been revealed, think quickly if in the 5 cards you have selected you have any that follow the numerical sequence of those on the table; for example, if there is a 4 of spades, any card with a 3 or a 5 can be placed on it, or if there is a King of clubs, an Ace or Queen of any suit can serve.

You can get rid of that card if you manage to put it on top of the revealed cards on the table before the opponent stops you by putting his cards. Each time you dispose of a card, take one of your reserve piles so that you always have 5 in hand until you run out. Whoever gets rid of all the cards before yelling "Speed" wins the game.

If at any time neither of you can get rid of cards, count to three and turn one of the cards over at the same time. cards from the first or fourth pile, depending on your side, placing them on the second and third piles; keep playing from those new cards.

Cards

12. Chinese pulse

The Chinese pulse is one of the simplest and at the same time versatile games, because can be done almost anywhere, without the need for a table (Although given the choice, it is better to have a support in the form of a smooth surface parallel to the ground).

Unlike what happens with the conventional pulse, this is not based so much on strength as on agility and reflexes. Both of you should interlace two of your hands as if you were wearing mittens, making your index fingers to the pinky they remain totally in contact by their sides, and curving them to mutually "catch" your fingers. That is, your nails should touch the ends of the other's palm, or rather, their knuckles underneath.

As in this position the only part of your hands that is "free" are your thumbs, what you should do is "catch" the other's thumb with yours, causing the opponent's is crushed between your finger and your interlocking hands. You must be tempting each other by putting your thumbs in contact with the rest of the fingers for the other to try catch you, so that he exposes himself to the possibility of being dodged and receiving a counterattack at that moment of vulnerability.

13. Complete the drawing

This game is quite self-explanatory: participants take turns creating a drawing, trying to make sense but without giving up improvisation and double meanings.

For example, it is possible to take advantage of what the other has drawn on paper but give it a totally different meaning by adding a single element. It is a very entertaining and creative activity in which an unknown number of people can participate.

14. Do not laugh that is worse

This game consists of making the other laugh, and only requires a stopwatch (something available in any current mobile phone), a sheet of paper and a pen. The idea is simple: take turns, try to pass as little time as possible until the moment when another smiles, using for this the imagination and creativity.

Of course, it is not allowed to touch the other person, and it is not worth closing your eyes or covering your ears so as not to expose yourself to the attempts of the other to make you laugh. The winner is who after 4 rounds accumulates more seconds on his timer than has elapsed without smiling.

15. Jenga

A fun game in which players of all ages can also participate, making it ideal entertainment for parents and children.

Take turns removing the blocks from a tower made of wooden pieces, trying to prevent the structure from collapsing. Just hold your breath and perfect the coordination of movements according to the signals that you see in the inclination of the tower.

16. Rubick's cube duel

One of those games for two that requires both of you to have prior experience. It consists, as its name suggests, in competing to be the first or the first to finish a rubick cube, ensuring that in the initial configuration no one has an advantage over the opposite. In addition, it is a very good way to motivate yourself to continue training.

17. Chess

Of course, the traditional game for two par excellence could not be missed: chess. A duel of minds in which the key is to anticipate the movements and strategies of the opponent, and that if you are good at it, it can even lead you to participate in tournaments and championships.

Nowadays it is even possible to find in stores a version of the folding board and the figures that include magnets, so you can take it with you and play almost anywhere without fear of the wind ruining the games.

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